← Play World EconomyWORLD STRATEGY LAB / INTERACTIVE GAME THEORY

Your move.
Their response.
A different world.

Negotiate, compete, cooperate. Discover how your best decision depends on someone else’s—and how today’s advantage can reshape tomorrow.

8 arenas7 opponent policies42-match tournamentsFree · no account
Enter the strategy lab ↓
YOU
CooperateCompeteNegotiateAdapt
COUNTERPARTOne decision. Interdependent outcomes.

Choose the tension you want to explore.

Mission setup & sandbox

Changes apply when you start a new match. Save or export first if you want to keep the current run.

Advanced rules, reproducibility & custom payoffs

Noise replaces an intended action with a seeded random action, which can happen to be the same action. Future scores are weighted by discount factor raised to round minus one. Regeneration applies only to the shared river.

A repeated seed and identical actions reproduce a run. These are transparent teaching bots; seeds and local saves are inspectable, so hidden information is for learning, not secure competition.

Edit the 3 × 3 payoff table

Custom payoffs replace the arena’s normal payoff schedule; its normal lesson may no longer apply. For the river, stock still scales the table and withdrawals still change stock. Each cell contains your payoff and the counterpart’s.

Your action / counterpartMinimum 10Minimum 30Minimum 50
Offer 10
Offer 30
Offer 50

Campaigns use original payoff tables and carry a chapter score record. Each chapter has its own economy; money and river stock do not transfer between different games.

Choose an action to begin. Your counterpart commits without seeing this round’s choice.
STRATEGY MATCH · Offers and acceptance

Divide the project

You propose a share of a 100-point project. The counterpart privately commits to a minimum acceptable share before your offer is revealed.

1/ 12 rounds
Your score0
Counterpart score0
Combined score0
Read this arena’s rules before moving

If your offer meets the minimum, you keep 100 minus the offer and the counterpart receives it. Otherwise both receive zero. This is a commitment-threshold game, not a full sequential ultimatum game. The minimum is hidden until resolution.

A rejected offer destroys surplus. Observed acceptance can reveal information, but outcomes depend on the available offers and commitment rules.

Discounted utility points · Mirror last action · Seed 31415 · Noise 0% · Discount 1

Your decision

The counterpart’s action is revealed after both choices. A round cannot be changed after resolution; replay creates a different path.

Resolve a round to see the score trajectory.

Save, export, compare or restore

Only clicking Save writes to this browser. Saved predictions can be read by other people using this browser profile. No game entries are uploaded. Save replaces the previous save; loading replaces your current session. An unfinished local round is not saved.

The learning is in the explanation.

Inspect the table, state what you believe the counterpart will do, and test one change at a time. The lab separates the outcome you observed from what a model predicts under specific assumptions. A winning score is a result to explain, not proof of a universally best strategy.

Connect competition to supply and demand → · Find more teaching resources →